28 January 2014

Candy Crush Saga Makers Go After The Banner Saga. - dated 27 Dec 2013

Candy Crush Saga Makers Go After The Banner Saga. - dated 27 Dec 2013.

[Excerpt]
Not content with trying to corner the word "Candy", King.com, the makers of Candy Crush Saga, also want to own the word "Saga". So they've have taken legal action against strategy game The Banner Saga.

On December 27, 2013, King.com filed a "Notice of Opposition" with the US Patent and Trademark Office. It says that because King has 13 trademarks with the word "saga" in them, Stoic's colourful strategy game isn't allowed to use the word.
[/Excerpt]

source: http://kotaku.com/candy-crush-saga-makers-go-after-the-banner-saga-for-1506188958

27 January 2014

Another shot at griefers: Have respect for your games

Another shot at griefers: Have respect for your games.

As a gamer,  I detest griefers.
To be fair, I'm not innocent of such crimes.  I have committed it against friends who could curse me and (perhaps) forgiver me.  I've never done it online, where Joran / JoranAtPlay upholds my ideals of fair play, never-say-die and sportsmanship.  So it rankles when I'm accused of cheating, or get added to the ban list because I got to go, or get disconnected.
Griefers could appear in PvE situations - kicking travelers off a bridge.
They could a appear on your team, destroying your game for the fun of it.
Or as the situation turns in their disfavour, or you angered them in some way, they'll sabotage their team (yours) before leaving.
All these are uncalled for.  A gamer who enjoys his hobby, should respect the needs of others to enjoy their session.  That aside, he needs to take losses in stride.  During my obsession with BFME, I kept recordings of my losses, studied them, copied/countered the tactics employed against me, and improved my game.  I'm pretty proud to have achieved a good ranking.  That started, from losing.

Previously: Anti-Social behaviour Part 2: Griefing (game)



Wesnoth 1.10.7: Maintenance Release

Wesnoth 1.10.7: Maintenance Release.

source: http://www.wesnoth.org/


Saturday, August 24 2013

Wesnoth 1.10.7 has been released. This is a bugfix release for the stable 1.10 series. For information about other changes in this release, please visit this forum thread.
We offer two versions of the changelog: a rather nice to read players changelog that only includes changes every player will probably notice (and often feels empty because devs tend to forget to add their stuff there) and the (rather) complete changelog with (almost) all the details, which might make your head spin due to the technical terms used every now and then...
At the moment the Windows and OpenPandora packages are ready. You can find them on the download page. Once the others are done you can find them on the download page, too...
trackback: http://joranatplay.blogspot.com/search?q=wesnoth
~

Myth II: Soulblighter v1.8.0

Myth II: Soulblighter v1.8.0
Another update from Project Magma.
source: http://projectmagma.net/downloads/myth2_180/
previously: http://joranatplay.blogspot.com/search?q=myth

Below are some of the highlights of the 1.8 update:
  • New game type: "King of the Map". This mode uses territories flags and weighted king of the hill scoring based on number of flags held.
  • New "Rehost" and "Restart" buttons in the multiplayer quit/pause dialog for the host, so that it's no longer necessary to drop or suicide to restart the game.
  • New hosting option to display narrations and cutscenes during cooperative multiplayer.
  • Extended zoom: up to 5x in replays and when observing (requires DX11/OpenGL).
  • New "Motion Interpolation" option to make the game even smoother.
  • Improved New Game and Multiplayer New Game dialogs, with enhanced and streamlined plugin management.
  • Numerous performance optimizations to improve game launch speed, save game load time, and CPU use while playing.