02 October 2016

Thoughts about numbers in games

Thoughts about numbers in games.

1. Arithmophobia
http://www.electrondance.com/arithmophobia/

<Start Excerpt>
story-of-thor-1a
Tony Van was the producer in charge of localizing a Japanese RPG called The Story of Thor: Hikari wo Tsugu Mono(Ancient, 1994) for Western audiences, but received a badly translated copy of the story to work from.
In an interview for the The Game Localization Handbook, he explained: “I tried my hardest to figure it out, but was completely baffled. I was under extreme time pressure to get it out for Christmas, so I didn’t have time to contact the Japanese office to track down the original source and get it re-translated. I simply rewrote the story and dialogue using all the plot points I could understand as references and writing that sounded good to me when I didn’t understand the plot points!”
Instead of the action taking place in “the world of Thor”, the English translation located everything in “the land of Oasis” and the game was sold in North America as Beyond Oasis. Someone decided it would sell better in Europe under its original title of The Story of Thor: A Successor of the Light except it left thousands of European Sega Megadrive owners with a mystery: who the bloody Hell is Thor?
I will forever remember it as The Story of Thor because Thor is one of my personal favourites. I’ve played through it three times: the first time was in 1994 as the academic chapter of my life was coming to a close; the second time in 2006 as pure comfort gaming on an emulator; the third time, this year, was a performance for my children, who enjoyed the watching but had little interest in the doing. It can now be bought on Steam for a couple of dollars.
This recent and perhaps final playthrough was illuminating because I was simultaneously playing… dun-dun-duuuunnnn Dark Souls (From Software, 2011).  Read more...
<End Excerpt>

2. Arithmophobia II: Numbers Strike Back
http://www.electrondance.com/arithmophobia-ii-numbers-strike-back/

<Start Except>
mountblade-gwaul
So I had this week's post Arithmophobia in my head for months as “write some words on how RPG numbers put me off playing” using The Story of Thor and Dark Souls as examples from different sides of the numerical wall. It was meant to be short, more about these individual games, but something happened on the way to the Publish button: I started to question why those numbers were important.
I had no conclusion so instead turned the ending into an invitation to discuss. And a lot of people got in touch, through the comments and on Twitter. This has been great and helped sharpen up my thoughts.  Read more...
<End Excerpt>

3. There is No "+5 Sword" in Lancelot
http://www.gamasutra.com/blogs/JamesCox/20141103/229306/There_is_No_5_Sword_in_Lancelot.php

<Start Excerpt>

Let’s Chat about Character Stats

A major difference between table top games and digital games are that, while we need to do our own math in analog table top games, digital games can keep track of numbers and do our math. This is nice for streamlining experiences. If I was to sit down and play a D&D session with some friends, we’d have to keep track of:
  • Health
  • Experience
  • Our stats
  • Our characters names
  • Each other’s character’s names
  • All the items in our inventory
  • Their stats
  • Our money
to name a few. And many of these make sense. If I was to live in a fantasy world, I should know my own name and my friends. And the items in my inventory. But that may be about it. Yet, in a table top game if I was to engage in combat, not only do I need to know (depending on the variant of D&D or table top game) my strength, weapon type (and associated numbers), my initiative, the opponent’s initiative, and the opponent’s strength but also the calculations that include those numbers: how many dice to roll, what type of dice to roll, do I need to roll any dice? This can get very complex very fast.  Read more...
<End Excerpt>

06 March 2016

Creatures such as we

Creatures such as we.~
by Lynnea Glasser.

A Choice-Of-Games adventure, that explores the meaning of life and arts.  A well written adventure that I recommend a play through if you consider yourself one who appreciates stories.

play: https://www.choiceofgames.com/creatures-such-as-we/


~

27 December 2015

Memento XII

Memento XII.
Point and Click.

A sweet story about remembrance.  Cleverly contained in a small frame and 6 action buttons.

play: http://deepnight.net/games/memento-xii/


Delicious Cortex

Delicious Cortex.
Tactical game.

Likes: 1 Action button
Play: http://deepnight.net/games/delicious-cortex/


Full Metal Democracy

Full Metal Democracy.
Action.

play: http://deepnight.net/games/full-metal-democracy/


11 April 2015

Dominions 4.16

This version has revised costs for all pretenders and the amount of
design points available has been increased by 150 for pretenders and
100 for disciples. There are also a bunch of new pretenders to choose
from and the dominion spread mechanic has been tweaked to make it
easier to play with a low dominion score. There are also various
performance improvements, bug fixes, new mod commands and new random
events.


Game
More varied pretender costs and +150/+100 design points
Pretender cost auto calculation
Dominion spread chance changed to 50% + dom str*5%
Shape changing units can die in one strike if it's powerful enough to kill the next shape too.
Auto kill occurs 20 rounds later to give more time for auto rout.
Rainbow didn't affect allies, fixed
New monster pretenders
Some new pretender titles
Changed the selection of pretenders for some nations
New graphics/sounds for some spells
Adding thrones to .map files automatically adds ascension points too
Independent wizards got more spells researched
Can select players with only 1 nation in era
New throne effect 'Dominion conflict bonus'
Mercenaries no longer drown when unhired
Siren's lure didn't work, fixed
Monolith could blink and use stygian paths
Wish fix
Nicer handling of corrupted turn files
Geoglyph didn't reduce MR properly
Supaya reanimation changes
Print 'defence negates' on those weapons
Void Lord cannot have helmet
Serpent tailed pretenderws can wear armor
Battle performance improvement
Host performance improvement
uw stat, spells and item fixes
Dragons did not use ammo for breath weapon in melee
Slash/Pierce weapons only gets -1 penalty under water
Underwater non pierce penalty fix
Stone beings not affected by plague or disease
New magic item for Nazca
Crumble was way too effective
Send horror resulted in one horror too many
Theft of the Sun now affects resources too
Don't auto summon units when you have fled the field
Max number of commanders increased 9990 -> 20000
Max number of units increased 160000 -> 250000
New option: --maxunits to limit number of units
Disease effect on death blessed arrows didn't work
Ethereal did not offer protection against some non damaging spells
Xibablba UW defence fix
Improved gem cheat detection
Cheat detection fix for mercs
Random map generation speedup
Improved dirt generation on random maps
New switches for random maps: --mapdirt, --mapdirtcol, --mapdirtsize
Minor memory leak fixed
Game info says whether story event are enabled or not
Snow/Rain/Sea graphics performance improvement
Altered snow and rain fall
Site power that kills undead & demons only affected undead
Swamp survival boots didn't help against miasma
Azi and Drakon have 3 head slots
Demonic Locusts
Dementia didn't heal correctly
Gossamer Cloth etc didn't give properly rounded scout reports
Bug fix for shape shifting units starting with magic items
Flying raiders needed 10000 patrollers to get caught
Xibalba dart throwers in towers has dmg value 12 instead of 0
Corpse Eater icon
Pretender discounts can now be set per nation
Stat fixes
Site fixes
Events updated
Typos fixed


AI
AI lab building improvements
AI Mictlan more likely to blood sacrifice
AI gem usage fix


Modding
New poptype mod commands: #defunit1, #defmult1, #defcom1, etc.
New mod commands: #disableoldnations, #clearallevents
New mod commands: #batstartsum6d6 ... sum9d9
New mod commands: #req_targitem, #req_gold, #killpop, #removesite
Event mod command renamed #newsite -> #addsite
New unlimited always event (rarity 5) for modding
Rarity 13 events also happens at low population levels
New nation mod commands: #cheapgod20, #cheapgod40

22 March 2015

Family Rush

Family Rush.
Side Scroller.

Likes: Not novel, but varied family members as upgrades.
Joran: A fun but rather short side-scoller.  Attached is me in a re-play, after I have completed the game.
Dislike: no point in re-playing through.

link: http://jayisgames.com/games/family-rush/


~

09 January 2015

Markers and Models

Cars and babes.  Guns and roses.
I find it kinda distasteful to mix two unrelated subjects together.
Is this some sort of insinuation that men are lustful creatures that can be deluded into thinking that buying fast cars gets the babes?  I guess that must be right, cause it works.
I find it distasteful and offending, none the less.

So much to my displeasure that in a certain popular paintball tutorial videos, a model start showing from episode 3 onwards, in skimpy outfits, and showing nipples through her clothes.  Attractive, perhaps, but having no place in my videos.  Get out.
~

24 November 2014

The Last Door - Season 1 episode 4

The Last Door - Season 1 episode 4.
Point and click adventure.

Joran: Been a fan of this atmospheric story.  A group of friends dabbled in some sort of summoning, and things went very wrong.  It uses a retro-pixel graphics style and gameplay is quite accessible.  Some gripes - some episodes have sequence that are damn hard.

Like: Puzzles are quite logical for this episode.

Playhttp://jayisgames.com/games/the-last-door-chapter-4/