Like: Ship design; grabbing arms
Grabbing arms become obsolete;
once critical size is reached, there is no need to maneuver;
there's no need to invest in fuel tanks to last the whole run, as you can complete the map in stages;
winning the final boss is a matter of finding the right build;
no tactical value in placement of soft components.
Joran: Such a pity. 3 stars.
1. Recommended starting layout; spread your grabbing arms as wide as possible.
2. Grabbing arms are cute
3. Spinning out of control cos my ship is out of fuel. No matter, I can still fight!
4. My final combination. Get the 2nd best weapon (aka 3-way cannon), with lots of damage enhancers. Skip the best weapon (aka 3-way missile).