Does Your Video Game Have Too Many Words? (Yeah, Probably.)
By Jeff Vogel - who gave us Avernum.
link: http://www.gamasutra.com/blogs/JeffVogel/20170519/298400/Does_Your_Video_Game_Have_Too_Many_Words_Yeah_Probably.php
Excerpt:
Vogel's Laws of Video Game Storytelling
1. Players will forgive your game for having a good story, as long as you allow them to ignore it.
2. When people say a video game has a "good story," what they mean is that it has a story.
3. The story of almost all video games is, "See that guy over there? That guy is bad. Kill that guy." This almost never leads to a good story.
By Jeff Vogel - who gave us Avernum.
link: http://www.gamasutra.com/blogs/JeffVogel/20170519/298400/Does_Your_Video_Game_Have_Too_Many_Words_Yeah_Probably.php
Excerpt:
Vogel's Laws of Video Game Storytelling
1. Players will forgive your game for having a good story, as long as you allow them to ignore it.
2. When people say a video game has a "good story," what they mean is that it has a story.
3. The story of almost all video games is, "See that guy over there? That guy is bad. Kill that guy." This almost never leads to a good story.
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